

To surprise the enemy, oftentimes a Blink Dagger is used so that they have as little time to react as possible. This allows you to land your AoE disable, since the enemy will have hardly any time to react. To achieve this easier, it is recommended that you have the means to catch the enemy by surprise by appearing in their midst unexpectedly. However, some heroes who are commonly labelled as Initiators (Sand King, Earthshaker, Enigma) are equally good at immediately winning a team fight that is already underway, because the other team might be loathe to clump themselves together under the threat of huge AoE damage until they have an opportunity to actually attack the other team.Įssentially, initiation is about disabling as much of the enemy as possible so that they cannot escape when your team starts assaulting the enemy. There are many, many ways to handle a good initiation, but often, the ingredient is a hero with a Blink Dagger and a game-changing AoE disable, a warded map, and a very good sense of intuition and map awareness.There are several ways to initiate: Either catch the other team while they are badly positioned, at a time when your own teammates are ready to pounce on them, or isolate and immediately kill one enemy, then mop up the rest when they clump up to try to defend him.īeing the Initiator means that you are basically in charge of aggression for your team. If you're low on HP, cast your teamfight spells & items quickly and back off. Many supports' initiation combos have long cooldowns - if you've just landed all your spells, you will contribute little during the rest of the teamfight anyway. If you're not sure about this, get items like Mekansm which help your team and you. For this reason, buying Shiva's Guard or Veil of Discord to harm or disable your enemies may be safer than buying armor or HP on heroes who aren't good at tanking anyway. The more damage or disable you deal, the less likely enemies will be able to kill you before your allies kill them. If playing a hard support initiatior with low HP, remember that your best hope of survival isn't more HP - it's to cause as much chaos as possible. Items that increase personal survivability such as Heart of Tarrasque and Blade Mail also work on certain heroes. Initiators also make great carriers of area support items such as Mekansm and Pipe of Insight, as they will help you and your team survive the teamfight. Area debuff items such as Shiva's Guard and Assault Cuirass (both of which give armor) also help. Initiators also need to disable the most amount of enemies at one time, so Eul's Scepter of Divinity and Scythe of Vyse are also great items. If the enemy lacks disables but is simply attacking hard (especially with bashes) a Ghost Scepter may be viable on heroes who are purely spellcasters, like Crystal Maiden.

If their initiating ability requires them to be uninterrupted throughout the battle such as Sand King's Epicenter or Crystal Maiden's Freezing Field, Black King Bar allows them to remain active throughout the clash for them to deliver the most out of everything. If their initiating ability requires them to be close such as Earthshaker's Echo Slam and Tidehunter's Ravage, an item such as Blink Dagger, Force Staff, or even Shadow Blade can really ease the job. Items really depend on what type of Initiator one could be.
I AM ALWAYS THE INITIATER REDDIT FULL
The full list of heroes with initiative capabilities is below. Heroes whose primary function is Initiation are Tidehunter, Earthshaker, Sand King, Clockwerk, Axe, Enigma, and Vengeful Spirit. Should one initiate, one's team must be able to commit. Some Initiators focus more on damaging singular targets to help eliminate them, usually the enemy Carry.īe aware that playing an Initiator requires one to be bold and to be aware of the intentions of one's team. Initiators generally double as a Tank, Support, or Roamer. Most Initiators have one or more area of effect abilities that delivers heavy damage and/or severe crowd control status effects to multiple enemy heroes. Initiators are the most important driving force in winning team clashes.
